Cyberpunk 2077 Interview

GameTrailers is offering an interview with Cyberpunk 2077’s project lead Mateusz Kanik, although it’s fairly important to note that the only thing GameTrailers did was, by their own admission, to publish it, and that CD Projekt RED handled the questions themselves (which is really weird to my mind, so it’s nice to be informed beforehand).

Among other things, Mateusz talks about how the Cyberpunk 2020 vision will be modified for the game, the engine changes from The Witcher 2, the game’s atmosphere and more.

Here’s a snip:

And the world itself how much will you modify 2020 vision? Do you use the original material or do you develop it?

We modify it a lot. This includes not only the game world, but also the system. A pen and paper system cannot be translated into a video game with every detail. We make prototypes of some of the game mechanics and test how they work. However we want the game to be as close to the original as possible, we even give players an option to print out their character sheet to play with their friends. There are changes in the balance of classes or how particular skills work.

The second thing is the game world. We have 57 years of history to describe. We discuss most changes with Mike and he gives us feedback, so the world changes all the time now. Currently we can say that we think about 2077 and Mike Pondsmith, creator of Cyberpunk pen and paper RPG system, concentrates on 2020, and together we discuss what happens between these two periods.

When comparing the game to The Witcher series how will you change its technology. Cyberpunk will use the REDengine. But the tool is still developing?

This is an amazing engine! This is truly one of the best tools for creating RPGs and it allows us to make every role-playing title. But some changes are necessary. In The Witcher we didn’t have guns, only crossbows, which are a completely different story. We have to change the physics and ballistics of the game. Character movement will also change the witcher is a mutated human, but we’ll have a whole system of cyber-implants, allowing you to modify your limbs. These are the main changes in the game engine, but there are a lot of small features that have to be changed and added.

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