Cyberpunk 2077: Inspirations Blog Posts

Lately the folks handling the Cyberpunk 2077 blog has been hosting some posts regarding the inspirations for CD Projekt’s upcoming sandbox title (1, 2 and 3).

The latest lists some of the games, cyberpunk and not, that are directly inspiring the Polish studio during development, and the names should please our audience:

Dystopia and Syndicate are, of course, not the only games that we are looking at, though they are obvious inspirations. There are quite few more. I will only highly major features of these games that have guided what we want Cyberpunk 2077 to become, and maybe in the future we will go into more details about how these concepts work together.

System Shock (1994) Great atmosphere combined with non-linear gameplay

Fallout 2 (1998) A character’s development could determine the available dialog options he/she would encounter

Baldur’s Gate Saga (1998-2000) Faithful adaptation of a Pen& Paper RPG system without getting bogged down in numbers.

Deus Ex (2000) Considered by many to one of the best (if not the best) Cyberpunk game. It had an involving story multiple ways to accomplish a goal. One of first games of its time and still one of the very few games where it was possible to finish it without killing anyone.

The Witcher series (2007, 2011) Rich and mature story. Stunning graphics.

Skyrim (2011) One of the best implementations of an open, sandbox world.

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