Storm Cave (Good) – Champions: Return to Arms

This guide will walk you through the Storm Cave in the Plane of Storms as a good-aligned player in Champions: Return to Arms.

Summary

EnemiesGoblins (melee, archers, shaman)
SpecialNone
Saves2 total: start, middle
PortalNone
Chests4
BossesNone
ExitsThe Wilderness (2 exits)

Description

This area is a series of tight passageways with high walls. Despite the name, you will fend off cold rather than lightning attacks in these caves. Unlike the Thunder and Wind caves, you need to go through this area. Chests are in the 1st and last room before the exit. Two chests are in the side room to the left after the 2nd save point.

Green goblins are like the red goblins in the Plane of Fire, but they have cold spells and enchantments instead. Their cold attacks are good enough to consider wearing cold resistant items.

Most Efficient Route

Go into each of the side rooms as you encounter them. Re-enter the Wilderness at the far entrance. Go into the Caves of Mount Grenidor.

Fastest Route

Follow the main path and ignore side rooms. Re-enter the Wilderness at the far entrance. Go into the Caves of Mount Grenidor.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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