Safety Chamber 1 (Evil) – Champions: Return to Arms

This guide will walk you through the first Safety Chamber in the Plane of Water as an evil-aligned player in Champions: Return to Arms.

Summary

EnemiesMerfolk, archer skeletons, melee skeletons (source of Bone Chips)
SpecialBreakable walls, one of three seals to be broken, Shard of Water (possible)
Saves2 total: start, middle
PortalEnd at seal
Chests4
BossesNone
ExitsThe Plane of Water (previous area)

Description

In this area, like in the other two Safety Chambers, your goal is to break open a wall to let the water rush into the Pit of Ill Omen. To leave the starting area, you must break open a wall with a melee weapon. You will need to do this repeatedly to find your way to the seal (which is another breakable wall) and then open it. Use the map and it will be obvious which walls can be broken. Your end goal will be to get the Shard of Water which will appear if this is the 3rd and final seal you have broken in the three Safety Chambers. Once you have the Shard of Water, use the portal to return to Natasla on the Plane of Fear.

The seal can be found at the portal you can see at the start of the area. However, you have to go to the other end of the area and come back through the middle to get there. The wall you need to break is next to the 2nd save point. On either path to the 2nd save point you will find a chest in a corner, but the path to the left after the save point is shorter.

Skeletons are the most common undead and are fairly basic. Certain spells and effects are particularly useful against undead so check your spell descriptions. Also, undead are strong or immune against certain effects such as poison and disease. Skeletons specifically are resistant to cold damage (but not the effect) and are weaker against blunt weapons. Skeletons are also the only monsters that have the potential to drop bone chips. Skeletons are very easy to fight and you shouldn’t have any trouble dealing with them.

Most Efficient Route

After breaking open the wall, go along the path that loops around the starting area before the save point. Pass the save point and follow the left wall all the way around and back to the 1st save point. Return to the 2nd save point and break open a wall. To the right is a dead-end with 2 chests. The other path takes you to the seal and the portal. Use the portal to return to The Plane of Water.

Fastest Route

Go forward and pass the save point. Follow the right wall to the second save point. Break open the wall near it and follow the map to the portal. Use the portal to return to The Plane of Water.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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