Plane of Water (Good) – Champions: Return to Arms

This guide will walk you through the main hub of the Plane of Water as a good-aligned player in Champions: Return to Arms.

Summary

EnemiesMerfolk, sea monsters
SpecialNone
Saves2 total: start, 2nd fork in passage
PortalCentral point between the three exits
Chests2
BossesNone
ExitsWestern Reef of Coirnav, Northern Reef of Coirnav, Eastern Reef of Coirnav

Description

Firiona Vie will tell you to hurry or else “Kunark will be lost.” The Pit of Ill Omen is the giant hole in the center of Kunark that you are in the Plane of Water to prevent being flooded. When you are done plugging the holes you will receive proof in the form of the Shard of Water. When you have it, you can return to Firiona for access to the Plane of Torment.

The Plane of Water should be easy. The area is shaped like a giant “j” connected to a “+” at the top end with you starting at the other. One of the first things you should notice when you start the Plane of Water is that the water slows you down. You will see a save point at the start, but it is on a higher level and to get to it you have to approach from behind. Next to the save point is a chest. Past the 2nd save point is the portal. Paths lead further on left (west), straight (north), and east (right). Go down any one and enter the reef entrance at the end of the path before you explore the others as you will eventually need to go down all three paths. Make sure to activate the portal before you move on because you will want to use this portal at least twice as it is a kind of nexus for the plane. At the end of each of the three paths is a single sea monster. It is the closest thing to a boss you will find on the entire plane, but you’ve dealt with regular sea monsters before so you shouldn’t have any difficulty. The only other type of enemy you will encounter in this area are merfolk. They move and fight very similarly to orcs (except slower) and if you use the strategies you used to kill orcs, you shouldn’t have any problems dealing with them.

Most Efficient Route

Approach the save point “hill” from the right side and go up the hill from the back for a chest. Follow the right side wall down into an alcove for the other chest. Continue following the right side wall until it starts to bottleneck. As this is a wide area, zigzag back and forth between the walls until you come to the 2nd save point on the right side. Follow the side path to the portal and activate it. Pick a direction and go that way to the entrance of the reef and go in. When you are done inside, portal back to this area and repeat for the other two directions.

Fastest Route

Follow the left wall past the save point until you have basically done a U-turn. Then start following the right side wall to the 2nd save point. Follow the side path to the portal and activate it. Pick a direction and go that way to the entrance of the reef and go in. When you are done inside, portal back to this area and repeat for the other two directions.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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