Beyond Divinity

Divinity Series Interview

German website Gamers.de managed to corner Larian Studios’ Swen Vincke for a four-page English interview about their series of Divinity RPGs, how the company frontman looks back at the earliest titles, what we should expect from the Original Sin and…

Divinity Anthology Announced

This morning came the announcement that the Divinity titles released so far by Larian (Divine Divinity, Divinity II, now re-released in a Director’s Cut edition, and Beyond Divinity) will get bundled together in a goodies-filled collection: Divinity Anthology. The best…

Larian Studios Interview, Part Two

The second part of Neoseeker’s interview with Swen Vincke is online and focuses on the developer-publisher model and the many unresolved problems that come with it. It’s an extremely interesting read an in-depth read that touches on subjects such as…

Larian Studios Interview, Part One

The first part of a fascinating new interview with Larian Studios’ Swen Vincke is up on Neoseeker, during which the studio head shares his disappointment about the current state of video game journalism and the Metacritic scoring system before talking…

Larian Studios Interview

In a new interview on GamesIndustry.biz, Larian Studios’ Swen Vincke covers a wide variety of topics related to his company and the industry as a whole, including the power of digital distribution, why he continues to feel that developers are…

Larian’s Swen Vincke Talks Marketing Budgets

In a post on his personal blog, Larian Studios’ Swen Vincke discusses marketing budgets, and why developers’ would do best to oversee how they’re used, starting from the contracts they sign. The example he points out sounds like the stuff…