BioWare Interview

Develop provides us with a short Q&A with BioWare’s general manager Ray Muzyka and creative officer Greg Zeschuk, tackling a handful of general questions about their career and video games.

What is your favourite game ever, and for what reason?

Zeschuk: I really like Wasteland, which was a precursor to the Fallout stuff. It was one of the first open-world RPGs, and one of the first of that type, so I was just blown away by that. I think it was the game that opened my eyes to what you would eventually be able to do. It let me see the possibilities.

Muzyka: Mine was probably the original System Shock. It was awesome. I think I finished that game four times in ten years. I loved the way it was the first true 3D adventure. The shooter mechanic in 3D meant it was very hard to control in a way, but the richness of the world was amazing. Our IT guys hate us for it, but we use a fan website with patches to make sure System Shock will work on our current gen laptops.

What disappoints you about the games industry today?

Muzyka: There’s too many games released today. It interesting, because it’s very, very busy, it makes it very hard as a player to keep up. The releases clump up even though that is changing a little bit. For us, we have to play our games, play competitor’s games, play other relevant games, and play the handful of games we just really want to play more of and finish. I try and play two-or three hours a night, but that’s hard and it’s not enough.

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