Temple District Sewers – Baldur’s Gate II

This guide will walk you through the Sewers in the Temple District of the city of Athkatla in Baldur’s Gate II. This area’s code in the game files is AR0701.

baldurs gate 2 map temple district sewers
Map of the Temple District Sewers

Note: The Mind Flayer Area and Mekrath’s Lair walkthroughs can be found on their own pages.

1 – Secret Door

This door will start out locked. To open it, you’ll need the Sewer Key from Tazok in the Windspear Hills Dungeon. The “psychic force” that you’ll feel just beyond the door will warn you that something dangerous is coming up (past Exit B). All of the corpses in the passage will give you a hint, too.

2 – Tarnor the Hatchetman

At this spot, you’ll encounter the bandit Tarnor the Hatchetman (fighter), plus his associates Draug Fea (fighter), Gaius (conjurer), Gallchobhair (fighter), Rengaard (cleric), and Zorl (druid). They’ll demand 1000 gp or your life. Obviously, you shouldn’t pay them. The bandits aren’t really tough, but you might need to buff up before facing them. It’s also a good idea to target Gaius first, or else he’ll cast Symbol, Fear on you and probably cause half of your party to start running around.

Note: If you have a lot of trouble with the fight, then you don’t need to wait for the bandits to talk to you. You can just target their location with a spell like Cloudkill, and change the odds to your favor.

You’ll earn over 30,000 xp for defeating the bandits, and when you loot their corpses, you’ll find Full Plate Mail +1, Hangard’s Axe +2, a Helm of Charm Protection, a Helmet of Dumathoin (if imported from Siege of Dragonspear), Plate Mail +1, two Small Shields +2, and a Wyvern’s Tail +2.

3 – Keldorn

Keldorn (a lawful-good inquisitor) will only appear here once you’ve progressed far enough into the Cult of the Eyeless quest (see the Temple District page for more information). If you’re rude/insulting to him, then he’ll attack you. Otherwise, he’ll become available as a companion.

4 – Rakshasa and Kobolds

At this spot you’ll encounter a rakshasa and several kobolds. Most of the kobolds will stay in place and shoot you with arrows (including Arrows of Fire), making them an easy target for a Fireball, which will kill them in one shot. For the rakshasa, it’s immune to low-level spells and weapons under +2, but with six against one, you should be able to wear it down even if you don’t have great equipment. You’ll earn 3000 xp when the rakshasa dies, and you’ll find a Cloak of the Sewers on its corpse.

5 – Roger the Fence / Sea Troll

Roger (#5) will sell you a wide variety of potions. If you ask Roger why he’s in the sewers, then he’ll bring up the sea troll to the west (#5a) and ask you to kill it. If you oblige, then Roger will pay you 500 gp (even if you lie to him), and you’ll also earn 9500 xp.

Exits

  • A) Exit back to the Temple District.
  • B) Entrance to the Mind Flayer Area.
  • C) Entrance to Mekrath’s Lair. You can also use this exit to reach the Bridge District.
  • D) Entrance to the Cult Compound. This entrance will only become available once you’ve progressed far enough into the Cult of the Eyeless quest (see the Temple District page for more information). Prior to that, you’ll only see a picture of an eye at the end of the corridor here.
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Luxrah
Luxrah

I love RPGs, MMOs, and weird little indie games. Anything that lets me build and decorate or just has a really good story. I've spent hundreds of hours in Bethesda games and even more time modding them. I also play a lot of World of Warcraft.

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