Ranger

Standard Class

Available Races: Human, Half-Elf, Elf
Primary Attribute: Strength (13 Minimum), Dexterity (13 Minimum), Constitution (14 Minimum), Wisdom (14 Minimum)
Stronghold: The Ranger can acquire a cabin in the Umar Hills as his stronghold. See our Ranger Quests section for more information.
High Level Abilities:
• Critical Strike
• Deathblow
• Greater Deathblow
• Greater Whirlwind Attack
• Hardiness
• Power Attack
• Resist Magic
• Smite
• Tracking
• War Cry
• Whirlwind Attack

The Ranger is a hunter and a woodsman. He is skilled with weapons and is knowledgeable in tracking and woodcraft. The Ranger often protects and guides lost travellers and honest peasant-folk. A Ranger needs to be strong and wise in the ways of nature to live a full life.

Strengths:
  • Weapon Specialization (++)
  • Racial Enemy (+4 to hit)
  • Stealth, Charm Person, Charm Mammal
  • Spell casting starts at level 8 with level 1 Priest spells

Weaknesses:
  • Must maintain Good alignment
  • If party reputation drops below 4, becomes a Fallen Ranger, loses all Ranger abilities, and is the equivelant of a Fighter (cannot regain Ranger status)

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