Magic Missile

baldurs gate ii ability spwi112c

Wizard Spell

Available To: Mage, Sorcerer
Level: 1
School: Evocation
Range: Visual range of the caster
Duration: Instant
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
Summary: Shoot up to five missiles at your enemies.

Internal Code: SPWI112

Full Description:
Use of the Magic Missile spell, one of the most popular 1st-level spells, creates up to five missiles of magical energy that dart forth from the wizard’s fingertip and unerringly strike their target, which must be a creature of some sort. Each missile inflicts 1d4+1 points of damage. For every 2 extra levels of experience, the wizard gains an additional missile— has 2 at 3rd level, 3 at 5th level, 4 at 7th level, up to a total of 5 at 9th level.

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