Standard Class

Available Races: Human, Elf, Half-Elf, Gnome
Primary Attribute: Intelligence (9 Minimum)
Stronghold: The Mage can acquire the Planar Sphere in the Slums District as his stronghold. See our Mage Quests section for more information.
High Level Abilities:
  • Additional Level 6 Spell
  • Additional Level 7 Spell
  • Additional Level 8 Spell
  • Comet
  • Dragon’s Breath
  • Energy Blades
  • Improved Alacrity
  • Summon Dark Planetar
  • Summon Planetar

The mage strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A mage must rely on knowledge and wit to survive. Mages are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of mages. The generalist mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.

Strengths:
  • Spell casting
  • Can scribe/cast any mage spell

Weaknesses:
  • Cannot wear any armor
  • Can only wield Daggers, Staves, Darts, and Slings

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