Druid

Standard Class

Available Races: Human, Half-Elf
Primary Attribute: Wisdom (12 Minimum), Charisma (15 Minimum)
Stronghold: The Druid can acquire the Druid Grove as his stronghold. See our Druid Quests section for more information.
High Level Abilities:
  • Aura of Flaming Death
  • Earth Elemental Transformation
  • Elemental Summoning
  • Energy Blades
  • Fire Elemental Transformation
  • Globe of Blades
  • Greater Elemental Summoning
  • Implosion
  • Mass Raise Dead
  • Storm of Vengeance
  • Summon Deva
  • Summon Fallen Deva

The druid serves the cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.

Strengths:
  • Shapeshifting
  • Spell Casting (somewhat different spell selection than a Priest)

Weaknesses:
  • Must be Neutral alignment
  • Can only wear Leather Armor and use Bucklers
  • Can only wield Scimitars, Clubs, Darts, Spears, Daggers, Slings, and Staves
  • Can only get one proficiency (+) per weapon

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