Seer’s Cove – Baldur’s Gate: Dark Alliance II

This guide will walk you through Seer’s Cove in Chapter Two of Baldur’s Gate: Dark Alliance II.

1 – Arrrrr

Seer’s Cove is inhabited by pirates, as the Jolly Roger flag planted on the beach will attest. You can explore to the south from your starting point, but there isn’t anything to find, so head north.

2 – Matey

Keep heading north through the canyon, taking out any pirates that come after your booty. At one point the path will seem to fork, but it really doesn’t. Check out the side area to the north, though, for a chest.

3 – Slot Car

Eventually you will hit a save point, but this level is so linear that it doesn’t serve as a landmark or anything. Just use it and press on until you hit another save point.

4 – Alcove

The path will seem to fork again, but it’s another fake-out and exploring south abruptly leads to a dead end where you can find some chests in an alcove.

5 – Captain Khoris

Continuing north, you’ll meet up with Captain Khoris. Send him to Davey Jones and you’ll find out that the undead pirates no longer have the Oceanic Urn, but you may find it in the Sea Temple, which is said to be beneath Seer’s Isle. Luckily, Captain Khoris was standing right next to the temple’s front door.

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Luxrah
Luxrah

I love RPGs, MMOs, and weird little indie games. Anything that lets me build and decorate or just has a really good story. I've spent hundreds of hours in Bethesda games and even more time modding them. I also play a lot of World of Warcraft.

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