Plane of Water – Baldur’s Gate: Dark Alliance II

This guide will walk you through the Plane of Water in Chapter Three of Baldur’s Gate: Dark Alliance II.

1 – Illudra

A sorceress named Illudra and Kharne argue in a cut scene when you first enter the area. The Plane of Water is very linear. You’ll fight a bunch of jellyfish monsters and yetis until the path forks.

2 – Northern Alcove

When you do get the opportunity to go north, you can take it to get some more loot and xp or skip it as there isn’t much there and it leads to a dead end. Take the passage east to continue.

3 – Southern Alcove

Keep chugging on and eventually the path will fork again. Taking the south path will lead to another alcove with some yeti. When you’ve killed them, head back to the fork and go west to find the exit.

4 – To Water Foundation

The exit is at the west end of a largish room. Make sure you get all the jellyfish before you leave.

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Luxrah
Luxrah

I love RPGs, MMOs, and weird little indie games. Anything that lets me build and decorate or just has a really good story. I've spent hundreds of hours in Bethesda games and even more time modding them. I also play a lot of World of Warcraft.

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