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Richard Garriott Interview

The folks at Industry Gamers have published the second part of their interview with “gaming industry legend” Richard Garriott, the man behind the beloved Ultima franchise, which touches upon his work on the RPG franchise, his thoughts on game development…

Five Lessons Fallout 4 Can Learn From Skyrim

IGN has penned an editorial in which they list five lessons they believe the as-of-yet unannounced Fallout 4 could learn from The Elder Scrolls V: Skyrim, and considering how pretty much every Bethesda PR campaign starts with the company pointing…

Ultima VII Now Available on Good Old Games

After releasing the first and second Ultima trilogy on their successful retro-oriented digital delivery service, the folks at Good Old Games have added to their roster what is maybe the most fondly remembered title of those Richard Garriott worked on,…

Infinity Blade II Preview

The folks at USA Today have put together a first impressions piece for the upcoming sequel to ChAIR Entertainment’s iOS action RPG, due to release on this Thursday. Here’s a snip: The key change in Infinity Blade II combat is…

A Critique of Dead Island

The editors at Gamepron have put together a critique of Dead Island in which they try to analyze the reasons for the game’s success in spite of the problems encountered at launch and the generally lukewarm reviews, while also trying…

Might & Magic Heroes VI Reviews

Two new reviews for Black Hole Entertainment’s Might & Magic Heroes VI are in, both seemingly pleased with the strategy title’s offerings. Lazygamer, 7 Might and Magi Heroes 6 attempts to recreate the magic of the original titles with some…

Kingdoms of Amalur: Reckoning Interview

Gamasutra has returned from the long holiday weekend, and they’ve brought with them an interview that they recently conducted with Big Huge Games art director Tim Coman about the affect that other games have had on Reckoning’s art direction, the…

The Secret World Previews and Interviews

We have rounded up quite a bit of The Secret World coverage we haven’t got around before, starting with a hands-on preview coming from the folks at Massively: TSW’s skills are arranged in a circular interface (called “the hive”) that…