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Building Worlds: Signs in Borderlands

Compelled by his reflections on a recurring sign in the original Borderlands, Nightmare Mode’s Dan Cox has penned an editorial on the world-building of Gearbox Software’s FPS/RPG hybrid, and more in particular the society that inhabits the game’s world, Pandora.…

Guild Wars 2 World vs. World Blog Post

ArenaNet’s system designer Mike Ferguson has penned an official blog post dedicated to the game’s server-versus-server or, as they call it, World vs World (WvW). It’s a pretty detailed and lengthy read so if you’re interested in the title it’s…

Mass Effect 3 Writer Interview

The BioWare Blog has posted a brief interview with one of Mass Effect 3’s writers, Sylvia Feketekuty, and while it doesn’t offer much of an insight of what we’ll see in-game, it’s still interesting to read about the people working…

Risen 2: Dark Waters Video Interview

GameSpot is offering a roughly 5 minutes long video interview with Deep Silver’s brand manager Pete Brolly who promises a full-fledged open-world pirate action-RPG with a handcrafted world twice the size of the original Risen that also happens to be…

Mass Effect 3 Demo Console Performance Analysis

After checking the situation for the retail release of Kingdoms of Amalur: Reckoning, the folks at Digital Foundry have turned their attention to the Mass Effect 3 demo, and came up with a short but comprehensive performance analysis. The PlayStation…

Ultima I: The First Age of Darkness Retrospective

The Adrenaline Vault’s editor has penned a retrospective article to the very first official Ultima title, which also doubles as a first-time experience, since, by the author’s own admission, he had never gone back to the first Ultima titles but…