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What Makes Role-playing Game Combat Good?

In Joystiq’s latest WRPG-focused weekly column Rowan Kaiser wonders what makes an RPG combat good, and analyzes the factor that he considers to be the most important, like responsiveness and variety. Here’s a snip: Good RPG combat also tends to…

Dragon Age PAX East Panel Report

The direction BioWare intends to follow with Dragon Age III seems to have been the primary subject of a PAX East panel with lead designer Mike Laidlaw, at least according to this GameTrailers report. Less recycled areas, more customization, and…

Mass Effect 3 ‘Curing the Genophage’ Interview

You don’t see interviews focused on specific plot points or missions too often in the gaming press, so it’s certainly interesting to read this spoiler-laden piece from Badass Digest with senior designer Dave Feltham, senior writer John Dombrow and senior…

Avernum: Escape From the Pit Interview

The folks at theBitFix had a chance to quiz Spiderweb Software’s own Jeff Vogel on his latest effort, Avernum: Escape From the Pit, a remake of the original Avernum. Here’s a snippet: TBF: Your re-make of Avernum is rebuilding a…