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The Making of The Witcher 2

Eurogamer’s Digital Foundry is offering an editorial on the making of The Witcher 2: Assassins of Kings and the subsequent porting on Xbox 360 with the Enhanced Edition, with plenty of tidbits coming from the developers at CD Projekt RED…

The Inspiration Behind Project E (Divinity III)

While their next title is still technically being labeled as Project E, regular GameBanshee readers will recognize that Larian Studios’ Swen Vincke is referring to “the next entry in the beloved Divinity role-playing series” when he lists their inspirations for…

Guild Wars 2 Interview

Fansite Under the Pale Tree is offering an interesting interview focused on Guild Wars 2’s writing and world-building, with lead writer Bobby Stein, and writers Peter Fries and Angel McCoy. Here’s a snip from it: Verene: The sheer size of…

Game of Thrones Reviews

We have rounded up another small batch of reviews for Cyanide’s Game of Thrones RPG, and it doesn’t seem like they’re any more positive towards the French-developed role-playing title based on the A Song of Ice and Fire universe. GameInformer,…

Legend of Grimrock Interview

SplitKick is offering a brief interview with Legend of Grimrock developers Almost Human Games on their successful indie first-person dungeon crawler, which has some rather interesting answers concerning the reason they went real-time rather than turn-based, what they think differentiates…

South Park: The Game Delayed to 2013

It seems like we’ll have to wait a while longer than we expected to see Obsidian’s latest, South Park: The Game (although we’re not 100% sure that’s the name), since THQ’s financial statement lists the title as a Q4 FY13 release,…

Dead State Design Update, Screenshot

For the latest Monday design update for Dead State, Brian Mitsoda offers a look at the work-in-progress inventory GUI which includes a screenshot and a write-up. Here’s a snip from it: We’ve got a pretty simple layout for our inventory.…