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Richard Garriott Interview

After an excellent interview with Chris Avellone the folks at Gather your Party have taken the chance to talk with Ultima series’ father Richard Garriott about his past projects and his upcoming “Ultimate RPG”, which strives to be a successor…

Drox Operative Blog Update: Challenges

In the latest blog update for Drox Operative, Soldak’s Steven Peeler talks about the challenge system, and what kind of aims he has for it: Essentially challenges are special sectors that are tougher than normal, have a specific setup (not…

Divinity: Dragon Commander Previews

We have rounded up two new previews for Larian Studios’ strategy/RPG Divinity: Dragon Commander, a prequel to all the other Divinity games that presents an interesting mix of elements. GamingLives has a normal piece on it: Every discussion with your…

Divinity: Dragon Commander Preview and Blog Post

In case you’re interested in Larian Studios’ Divinity: Dragon Commander, an original mix of strategic and real-time elements with solid role-playing underpinning, then you’ll probably want to read this E3 preview from Destructoid’s Jim Sterling who seems to have enjoyed…

BioWare Development Director Interview

GamesIndustry is offering a rather interesting article-style interview with BioWare Montreal’s development director Dorian Kieken, who talks about the company’s evolution, stressing how they are much more organized now than they were during development of Neverwinter Nights and Knights of…