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Some Things You Should Know About the XCOM Demo

Rock, Paper, Shotgun’s Alec Meer clearly feels that XCOM: Enemy Unknown’s demo doesn’t do a good job at representing the full game, and took it on himself to clear some misconceptions he feels have risen due to it. Here’s a…

XCOM: Enemy Unknown Preview

Rock, Paper, Shotgun is offering a list-type preview for Firaxis’ XCOM: Enemy Unknown, which echoes their previous, positive thoughts on the title. Here’s a snip: 1. Losing a soldier is like being thumped in the knackers with a sledgehammer Perhaps…

Torchlight II Reviews

We have rounded up another bevy of reviews for Runic Games’ sequel to the hack’n’slash Torchlight, which more or less seem to confirm the enthusiastic first impressions we’ve already read. IGN, 9.1 Torchlight II doesn’t do anything radically new, but…

Eador: Masters of the Broken World Interview

Strategy-focused website Tacticular Cancer has chatted with Snowbird Game Studios’ Vladimir Tortsov about the upcoming Eador: Masters of the Broken World. Here’s an excerpt on combat, heroes, and units in general: How is combat handled and how many units will…

What is an Old-School RPG?

Jay ‘Rampant Coyote’ Barnson muses on the subject of old-school RPGs and what makes them that in his latest blog post, of which I’m going to quote a snippet: For example. turn-based vs. real-time (or (action)). Action-based, (real-time) RPGs have…

Project Eternity Interview

While we wait for today’s update for Project Eternity, I thought you might be interested in reading this interview from GamesIndustry with Obsidian CEO Feargus Urquhart, who talks about things such as the development process, publisher pitches, stretch goals and…