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Ultima Online Retrospective

Massively is offering a look at Ultima Online in its current form, and muses on the reasons of the game’s longevity (the 15 Anniversary has been celebrated quite recently as you might recall). Here’s a snippet: The most obvious unique…

Darksiders II: Argul’s Tomb DLC Reviews

We have rounded up a few reviews for the Argul’s Tomb DLC for Darksiders II, available for free to everyone who pre-ordered the game. So far, it doesn’t seem like the DLC is receiving a particularly positive reception, falling roughly…

Fallout Setting Editorial, Part Two

After arguing that a Boston setting doesn’t fit the Fallout series in its first piece, the California Literary Review’s videogame blog doubles the editorial dose with a second write-up. It consists of a series of suggestion for an alternative location…

Inquisitor Review

Inquisitor hasn’t exactly received a lot of reviews since its release on GOG.com, so people who want to get a second (or third) opinion we’ll be happy to know that GamerLive.tv chimed in to give their own 3-page-long opinion on…

What Makes a Classic RPG? Everything!

In one of his weekly columns on Joystiq, writer Rowan Kaiser wonders whether “classic RPGs” necessarily have to be isometric and comes to the conclusion that they don’t have to. I’m honestly confused as to how he defines what a…

Sword of Fargoal 2 Interview

The latest Matt Barton podcast is an interview with Sword of Fargoal 2’s Jeff McCord, which can be downloaded directly in mp3 format here. The interview is almost one-hour long, and touches upon subjects such as the possible improvements over…

XCOM: Enemy Unknown Previews

We have rounded up a couple of recent previews for Firaxis’ XCOM: Enemy Unknown, a multiplatform “re-imagining” of X-COM: UFO Defense with quite a lot of mechanical changes when compared to the original, but that still promises to keep the…

Project Eternity Interview

Website InGenre is offering a short interview with Project Eternity project director Josh Sawyer, with questions on subjects such as how to lead a Kickstarter campaign properly, what’s the work he’s most proud of, the difficulties of translating a tabletop…