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XCOM: Enemy Unknown Review

The first review for Firaxis’ multiplatform-but-still-turn-based reimagining of the original X-COM, XCOM: Enemy Unknown, has been released, courtesy of GameInformer. The magazine awards the title an impressive 9.5 These snippets from the text should hopefully help you understand why: Firaxis’…

Project Eternity Interview

Rock, Paper, Shotgun is offering an interview with Obsidian’s creative director Chris Avellone on Project Eternity which touches on subjects such as the Infinity Engine inspirations of the title, the perils of nostalgia-fueled game design, dialogue mechanics and a lot…

Loot Drop RPG Interview

Gamasutra is offering an article-style interview with Brenda Brathwaite centered around the old-school RPG she and Tom Hall would work on if their Kickstarter campaign is successful. Here’s an excerpt: Part of Brathwaite’s passion for making old-fashioned RPGs comes from…

Borderlands 2 Editorials

We have rounded up a few editorials centered around Gearbox Software’s sequel for the loot-driven FPS/RPG Borderlands. No High Scores thinks it sucks (but likes it anyway!): The gunplay is rudimentary at best outside of picking which shooting implement to…

Torchlight II Interview

I.Eat.Games has an interview with Runic’s CEO Max Schaefer on the launch of Torchlight II. Aside from dealing with the post-launch situation and sales, the interview also touches upon the post-release plans for the title, the feature of the game…

Project Eternity Interview

The closer we get to the end of the Project Eternity Kickstarter campaign, the more interviews we’ll get I suspect, which is not to say that Obsidian isn’t giving a respectable amount of them already, with the latest being a…