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Ex-The Secret World Lead Designer Post-mortem Interview

The Penny Arcade Report has an interesting post-mortem interview on The Secret World with the ex-lead designer on the project, Martin Bruusgaard. Throughout the interview Bruusgaard goes over the feedback the team got during beta, how that ultimately didn’t match…

Would You Like Any Side Quests With That?

Eurogamer’s Chris Donlan has penned an editorial on side quests, and what makes them often more compelling than the main plots in RPGs and tangential genres. Here’s a snip: A big part of the answer, of course, is that we’re…

XCOM: Enemy Unknown Reviews

The first verdicts for XCOM: Enemy Unknown, Firaxis’ attempt to reboot (or, I guess, “re-imagine”) the classic X-COM series in a multiplatform environment, but still keeping it true to its turn-based roots, are now out. I imagine that the folks…

Project Eternity Social Round-up, Continued

We have rounded up another batch of developers’ posts and comments on Project Eternity from the folks at Obsidian, coming from places such as Formspring, the official forums for the title and Something Awful. On the magic system, cooldowns, etc.…

Torchlight II Reviews

Should you be interested in reading another batch of critiques for Runic’s latest, Torchlight II, we have you served with our latest round-up. Digital Spy, 3 Make no mistake, Torchlight 2 is nothing revolutionary. It favors a remix of genre…

Guild Wars 2 Reviews

We have rounded up a few Guild Wars 2 reviews we hadn’t posted about so far, and it’s safe to say by now that ArenaNet’s title received a quite impressive, if not completely unanimous, critical reception. RipTen, 7.0 While I…