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Why XCOM’s Random Results Sometimes Aren’t

The randomization in XCOM: Enemy Unknown is what TIME’s Matt Peckham has chosen to dedicate an article about, with the additional intention of trying to sway a few more people into playing with Ironman mode activated. Here’s a snip: But…

Project Eternity Interviews

We have rounded up a couple of new interview for Obsidian’s Project Eternity, the isometric Infinity Engine-inspired RPG funded with a so far extremely successful Kickstarter campaign. Shadeheart chatted with project director Josh Sawyer: B: Apart from other games, what…

How Obsidian Expanded the Fallout: New Vegas Universe

Polygon has a write-up from Chris Avellone’s recent GDC Online panel on Fallout: New Vegas’ DLC, which describes how Obsidian “expanded the Fallout: New Vegas universe with 100,000 lines of dialogue”. Here’s a snip: The studio had to streamline the…

Brian Fargo on Using Unity for Wasteland 2

VG247 is offering a brief snippet of a larger interview with Wasteland 2’s Brian Fargo, discussing the choice of engine for the title (Unity). Excerpt ahead: (We’ve currently purchased over 100 assets that range from engineering scripts to environment models.…

XCOM: Enemy Unknown PC Patch Released

An early PC patch has been released for Firaxis’ XCOM: Enemy Unknown, fixing a few bugs and adding a few new features such as higher resolution cinematics. Here’s the full changelog: Various visibility/hiding optimizations Multiplayer text chat support (press J…