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Dragon Age III: Inquisition Panel Details

During the course of a panel at Edmonton Comic & Entertainment Expo, which was live-tweeted by BioWare producer Cameron Lee, various members of the Dragon Age III team, including creative director Mike Laidlaw and executive producer Mark Darrah, have given…

Project Eternity Interview

Sorcerer’s Place has an interview/chat with Obsidian’s Adam Brennecke on Project Eternity, with some new snippets of info on the record-breaking Kickstarter-funded title. Here’s an excerpt: [Marceror] Pathfinding… the bane of Infinity Engine games. How are you going to make…

How RPGs Colonized Some of 2012’s Best Games

While it doesn’t focus on full-blooded RPGs this time around, Rowan Kaiser’s latest column still concerns them tangentially, as it tries to show how RPGs mechanics have influenced some of the best/most successful games of 2012. One of his examples…

Of Orcs and Men Reviews

In case you’re curious about Cyanide’s latest action-RPG effort, Of Orcs and Men, and want to read some more opinions from the press, we have rounded up another batch of reviews for the title. Hooked Gamers, 7.9 Once again, for…

How XCOM Enables Players to Tell Their Own Stories

Gamasutra’s Leigh Alexander has penned an article-style interview with producer Garth DeAngelis on XCOM: Enemy Unknown, specifically on the subject of “internal narrative”, the narrative created by a player while experiencing the game. Sampling ahead: The XCOM: Enemy Unknown team…

GameInformer’s Dragon Age III: Inquisition Wishlist

The folks at GameInformer have penned a brief image-heavy wishlist for BioWare’s recently-announced Dragon Age threequel, which includes a plea for better skill trees, more tactical gameplay and more original characters among other things. Here’s an excerpt: Bring Back Tactics…

Project Eternity Interview

GamesIndustry is offering a post-Kickstarter interview with Obsidian’s creative director Chris Avellone on Project Eternity, which touches on subjects such as the “Kickstarter phenomenon”, their early plans for the Eternity universe, mature content, how they’re approaching communication and more. Here’s…