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Cyberpunk 2077: Inspirations Blog Post, Continued

With the latest Cyberpunk 2077 blog post from CD Projekt, the folks at the Polish studio highlight the best “Cyberpunk dishes” from their reader, the Cyberpunk games that were most inspiring/interesting or simply just good. Here’s a snip: Master_Drow: E.Y.E…

Mass Effect Franchise (Fake) Interview

GamerSyndrome is offering an interview with an unnamed BioWare representative on the Mass Effect franchise, which also covers the upcoming Frostbite-based Mass Effect title and a new as of yet unannounced Mass Effect 3 DLC. The interview comes with the…

Darksiders II: The Demon Lord Belial DLC Reviews

We couldn’t find many reviews for Darksiders II’s latest (and most likely last) DLC, The Demon Lord Belial, but the two we managed to find offer mixed impressions of the add-on. We Got This Covered, scoreless. Unfortunately, Darksiders II hasn’t…

Project Eternity Post-funding Update #35

The latest update to the now-concluded and amply-funded Project Eternity Kickstarter is another “Meet the Developers” Q&A, this time with Dimitri Berman, lead character artist on the project. Here’s a snippet: Q: What are you currently working on today? A:…

J.E. Sawyer on Utility and Balance in RPG Game Design

To reply to another question on his Formspring account, Obsidian Entertainment’s project director J.E. Sawyer chose to go for the video format again, and muses on the subject of “utility and balance” in RPG game design. People following Sawyer’s Formspring…

Dead Island Riptide Preview

VG247 is offering an interview/preview article centered around Techland’s Dead Island Riptide, and focusing in particular about the importance of co-op in the game’s success. Here’s a snip: (When we looked at the feedback we were getting from players of…

Baldur’s Gate: Enhanced Edition Reviews

We have rounded up a few more reviews for Overhaul’s updated and tweaked Baldur’s Gate: Enhanced Edition, more or less all favorable toward the remastered classic. Modojon, 4 With a steep entry price of $9.99, this probably isn’t the game…

DPS and the Decline of Complexity in RPGs

Our own Eric Schwarz has chosen to write another Gamasutra editorial blog on an issue that’s personally annoying him with modern RPG design: the rise of DPS as a balancing tool, and the alleged decline in complexity it causes. I’m…