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Pillars of Eternity Backer Beta v480 Released

Obsidian Entertainment has released the latest and last backer beta build for Pillars of Eternity, just a little less than a couple of weeks before the release of the game proper. Here’s the changelog, which includes mentions of improved pathfinding,…

Seven Dragon Saga Update #1, $31,275 and Counting

The first Kickstarter update for the Seven Dragon Saga Kickstarter is short and on point, and attempts to answer to some frequently asked questions during the first day of the campaign concerning localization plans, the platforms the game will be released…

Underworld Ascendent 2015 Development Outlook Update

We haven’t heard anything about Underworld Ascendant since the end of the Kickstarter campaign, but this shouldn’t come as surprise when one factors in how much work and commitment a crowdfunding campaign requires (something plenty teams that have worked on a…

Pillars of Eternity Post-funding Update #91

Obsidian Entertainment has pushed out what is likely to be the last post-funding update for Pillars of Eternity before its March 26 release date. It is mostly a round-up of the info and materials Obsidian and Paradox have released in…

Darkest Dungeon Development Update

The developers at Red Hook Studios have published a development update for Darkest Dungeon that sketches their future plans for the title’s development. The update includes information on how balancing and content patches will be handled, and details some of…

Seven Dragon Saga Kickstarter Campaign Launched

The SSI alumni at Tactical Simulations Interactive have launched a Kickstarter campaign for Seven Dragon Saga, just as previously announced, with a funding goal of $450,000. The game is described as a turn-based tactical RPG that will have players control…

Bloodborne Producer Interview

The PlayStation EU Blog has published a promotional interview with Bloodborne producer Jun Yoshino that teases some interesting information on the upcoming From Software action-RPG. At this point I’m pretty sure absolutely everyone is tired of hearing about how challenging…

Dead State Postmortem

Brian Mitsoda has penned a Gamasutra postmortem article for his first indie RPG, Dead State, developed with the folks at DoubleBear Productions. The article focuses on the workflow, development practices and decisions adopted by the team and goes over what…