Val Hull

Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Wolcen: Lords of Mayhem Quest System Explained

In a lengthy post filled with pictures and screenshots of serious-looking development tools, one of the developers behind Wolcen: Lords of Mayhem describes the current state and the future plans for the game’s quest system. Here are some of the…

Pillars of Eternity II: Deadfire Update #31

Companies involved in crowdfunding are starting to realize that transparency during development is an important part of the whole arrangement. So, the latest Fig update for Pillars of Eternity II: Deadfire describes the current state of the project. Have a…

Julian Gollop Interview

With Phoenix Point currently going through a crowdfunding campaign on Fig, Rock, Paper, Shotgun has managed to interview Jullian Gollop. The interview goes over the intricacies of running a crowdfunding campaign, some of the Phoenix Point’s features, Gollop’s thoughts on…

Phoenix Point Fig Campaign Launched

Julian Gollop, a veteran developer famous for creating the original X-COM games, and his studio, Snapshot Games have announced their next project – Phoenix Point. It features turn based tactics and world based strategy in a fight against a terrifying,…

Underworld Ascendant Progress Report

Otherside Entertainment’s Underworld Ascendant is going through some internal playtesting, according to the latest progress report. In a game that’s supposed to reward creativity and have a bevy of options, making everything intuitive is no easy task. Here’s how the…

Underrail Introduces Jet Skis

The latest post on the Underrail Dev Log announces a new feature of the upcoming Expedition expansion – Jet Skis. Are you excited? I’m excited. Visit the Dev Log for yourselves to see the vrooming vessels in action, but for…

Copper Dreams Update #14

The latest Kickstarter update for Whalenought Studios’ cyberpunk RPG, Copper Dreams, takes a long and detailed look at the game’s peculiar dialogue system. There’s a lot there, so here are just the opening paragraphs to give you a general idea…