Val Hull

Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Pillars of Eternity II: Deadfire Update #44

If you’re a Fig backer for Pillars of Eternity II: Deadfire, you should check out the latest update to learn how to redeem your backer keys through Steam and GOG. And while you’re at it, you can watch the video…

Divinity: Original Sin II Patch v3.0.168.526 Live

Nearly five months after the game’s September 2017 release, the folks at Larian Studios have put together a new patch that makes Divinity: Original Sin II’s Taunt skill go through Physical Armour, finally making it ineligible for the “Most Useless…

Mount & Blade II: Bannerlord Developer Blog Q&A

Özgür Saral is one of the oldest team members at TaleWorlds Entertainment who joined the studio as an artist for the original Mount & Blade. He is currently the lead artist on Mount & Blade II: Bannerlord and the latest…

Thea 2: The Shattering Update #19

Apart from some Kickstarter logistics, the latest update for MuHa Games’ Thea 2: The Shattering offers a progress report as the team prepares to present a playable build of the game at the Krakow Digital Dragons game conference in May.…

Kingdom Come: Deliverance “A Blacksmith’s Tale” Trailer

If video games were judged solely on their trailers, Warhorse Studios’ historical RPG Kingdom Come: Deliverance, launching February 13, 2018, would probably win every Game of the Year award imaginable thanks to their latest “A Blacksmith’s Tale” trailer. Medieval warfare…

Pathfinder: Kingmaker Update #48

The latest Kickstarter update for Owlcat Games’ cRPG Pathfinder: Kingmaker introduces us to Linzi, a halfling bard with no respect for authority and a possible companion who will document your heroic journeys, wherever they may take you. The update also…

Dontnod Presents Vampyr, Episode Three: Human After All

The “Dontnod Presents Vampyr” webseries continues with a new episode (here’s the first and the second one) that focuses on Dontnod’s approach to NPC and world design that result in a system where your actions have long-term consequences for the…

The Making of Monster Hunter: World, Part Two: Design

Did you know that in order to record the sounds of wyvern-like monsters flapping their wings, the developers at Capcom used a bunch of umbrellas they had lying around in their lost and found? Well, they did. They also recorded…