Ryan Shields

Ryan Shields

A young, thoughtful, amateur ludologist, who enjoys philosophy and what philosophy can teach us about gaming. Whether it's Aristotle and the latest RPG release or Lyotard and the future of VR, I'm eager to see how and what video games today assist us into living well together.
IM4 e1504566249977

Instruction: How Games Teach Us and How We Learn

In recent years I’ve noticed something curious about contemporary games. Only recently have I discovered it, but others have seemed to catch on sooner. I’m talking about the absence of instruction manuals and their replacement with in-game tutorials. In this…

FI e1503785000753

Episodic Gaming Ep. 2: The Re-Reckoning

Earlier this month my colleague Catie penned an intriguing article on episodic gaming. If readers have yet to check it out, I recommend they do so; it is well worth the time. In it, Catie concludes with some thoughts on…

Gaming Philosophy and Big Questions

Gaming, Philosophy, and “The Big Questions”

Gaming isn’t my passion, philosophy is. While I enjoy a good game, I enjoy thinking about what makes games good more. But some might ask, “What does philosophy have to do with video games?” Elsewhere I’ve written on gaming’s relationship…

IMF e1500165053996

On Games & Other Formative Arts

Deciding the Claim If readers follow my work on this site, they’ll notice an assumption threading most of my pieces together. Weaving through each article is the notion that, like literature and other forms of art, some video games play…

IM3 e1499568187998

Unfinished Games: Survival of the Weakest

With the recent release of the much anticipated Crash Bandicoot N. Sane Trilogy came a recent thought on a not so recent phenomenon. Lately, it’s been popular to release games prior to completion. In other words, most games today are…

IM2 e1498953414481

Backseat Gaming: The Hanson Argument

Introduction with Motives “No, no, don’t do it like that, do it like this.” “You’re wasting manna!” “You know, if you just equipped this badge, you could have done X+2 damage instead of X amount of damage.” If any of…

IM4 2 e1498282916345

Post-post-production: Keeping Secrets Well

Every now and then, gamers gather in a certain place at a certain, expecting something. They mingle with one another. One whispers to their neighbor, “I hope they release this game.” “As do I,” replies the worried neighbor, “but is…

IM1 2 e1497328884572

E3 2017 Sony Conference News

Intense, diverse, riotous, and democratic. All but these words escape me when describing the Sony PlayStation E3 2017 conference. Pyrotechnics, zombies, and a melodic light show combined to make quite a theatrical performance. In addition, some amazing games are on…

IM4 1 e1497144243615

Quality Assurance: How To Break A Game

Breaking stuff is fun; sometimes it’s smart. When a car company develops a new car, they must break it to test its emergency and safety features. Will the airbags deploy? Will they keep the driver safe? How will the collision…

IM4 1 e1495680313510

Communication in Production: Using Words Goodly

Previously on “How Games Are Made”, I defined the role of a producer and offered some creative choices producers generally make in the course of the production phase of game development. However, sometimes a producer’s choices don’t go over well…