Rob Webb

Rob Webb

I was born in Oxford in 1998 and have been gaming for almost my entire life. I want to see this industry evolve as a storytelling medium and deliver experiences that stay with people. Interactivity is a narrative device that only games can employ, and I'm looking forward to seeing where it can take us.
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Lobotomy Corporation Early Access Preview

Lobotomy Corporation, developed and published by Project Moon is a funny little game. It’s not really to my taste for the most part, but that’s not to say you wont enjoy it. You play as administrator of a company that houses monsters…

Thank God for the New DOOM

Doom 2016 has reignited my passion for FPS and I consider it to be the benchmark all future FPS will have to be measured against. I hadn’t seriously played an Id game until its release and now I’m desperate to see…

The Little Things

Games are often praised for their gameplay, narrative or aesthetic, and rightly so. Those are what make a game worth playing. But to truly make a game feel special, to turn it into something that players really love, attention to…

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Ubisoft and Open World Design

Open world game design is difficult. I won’t pretend it isn’t. But Ubisoft (and several other publishers) seem to be missing the point entirely. In the past I have enjoyed Ubisoft games immensely. Looking back on their past creations it’s…

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ZombieChimp Game Awards 2016

Its the end of the year and that can only mean one thing, awards. Gamers everywhere are looking back at 2016 and celebrating their favourite titles. I thought about doing some kind of top ten, but I feel that plenty…

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Will VR Gaming Achieve Mainstream Success?

There has been a lot of buzz about VR recently. Its been a long time coming but at last, consumers can get their hands on their very own virtual reality headsets. But will it be a commercial success? There’s no…

Story

Celebrating Some of the Best Stories in Gaming

Games can tell great stories. And I want to celebrate that. I’ve put together a list of, not the best, but the most interesting and unique stories that video gaming has to offer. There are obviously some absolute classics missing,…

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The Decline of Split-screen Multiplayer

Split-screen multiplayer is remembered fondly for a reason. Being able to play against your friends was a major reason for their success. Many of the games we now herald as “classics” were built on this idea. Games like Super Mario Kart,…

Dark Souls Retrospective

Dark Souls – A Look Back

With the release of the first Dark Souls 3 DLC just around the corner I thought it might be a good time to take a look back and really try to get to the bottom of what it is we love about…