BuckGB

BuckGB

Star Wars: The Old Republic Community Q&A

The addition of new species, the changes the team has made to the Marksmanship and Sharpshooter trees, the survivability of companions, and other topics are covered in this week’s community Q&A over on the official Star Wars: The Old Republic…

Nuclear Union Interview

Nuclear Union director of game design Julia Rumanova took some time out of her day to chat with Rock, Paper, Shotgun about the recently announced post-apocalyptic RPG. This has to be one of the few times that a publisher-backed project…

Diablo III Editorials

Between the real-money auction house, the lack of character progression options, and the Blizzard-admitted lackluster endgame, Diablo III has fueled a lot of controversy in the several weeks since its launch. And it’s that controversy that has inspired a fistful…

Eador: Masters of the Broken World Interview

The folks over at No High Scores managed to corner Snowbird Games’ Vladimir Tortsov for an “epic sized”, post-E3 interview about the team’s forthcoming turn-based strategy/RPG, Eador: Masters of the Broken World. Lots of good info in here: The combat…

Tracing the Musical Saga of Mass Effect

Realizing that the score changes quite a bit between the original Mass Effect and Mass Effect 3, Kotaku takes us through “the musical saga of Mass Effect” by embedding and commenting on several tracks that BioWare’s audio team used throughout…

Torchlight Now Available on GOG.com

Considering that Runic Games’ action RPG was involved in a “Battle of the Games” feature yesterday, I suppose it doesn’t come as much surprise that Torchlight is now available on GOG.com. But it’s nice to see it release so quickly…

GB Feature: Penny Arcade Adventures: Episode Three Review

We’ll likely be going back and reviewing Hothead Games’ original two episodes in the near future, but for now we’re going to focus our latest critique on Zeboyd Games’ Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness – Episode…

Zeboyd Games Interview

With Breath of Death VII, Cthulhu Saves the World, and Penny Arcade Adventures Episode Three all under their belt, Zeboyd Games’ Robert Boyd took a moment to answer a selection of indie development-related questions for Rampant Games’ Jay Barnson. Here’s…

The Secret World Interviews

To help hammer home the fact that The Secret World is now live and the launch has went fairly smooth, lead designer Martin Bruusgaard, creative director Ragnar Tornquist, and chief technology officer Rui Casais have been making the rounds for…

The Secret World Reviews

The alternative world and genre-defying mechanics that Funcom has given us in The Secret World appears to be making MMORPG fans quite happy, and that favorable consensus is being (mostly) upheld by the reviews that have hit the web so…