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BuckGB

SkyrimProvement: Building on Dawnguard

Now that The Elder Scrolls V: Skyrim’s Dawnguard DLC has made its way onto our hard drives, the editors at GameSpy have turned their attention to the burgeoning modding scene that the add-on has specifically influenced. How about a new…

XCOM: Enemy Unknown Interview

1UP has cranked out an interview with XCOM: Enemy Unknown lead designer Jake Solomon and lead producer Garth DeAngelis, during which they attempt to glean the information necessary to determine if the strategy/RPG reboot can appeal to multiple audiences. Personally,…

Remember Dragon Age: Origins or “How to Keep a Good RPG Going”

While the article’s long title suggests that it’s a retrospective-of-sorts, this latest RPG piece penned by Joystiq’s Rowan Kaiser spends most of its time covering the pros and cons associated with adding post-release content to role-playing games, specifically Dragon Age:…

Star Wars: The Old Republic Community Q&A

The game’s switch to a free-to-play business model is the focus of this week’s community Q&A on the official Star Wars: The Old Republic website. Since there’s a lot of important information packed inside, I’ll do some generous quoting: ButeoRegalis:…

Caribbean! Interview

To give us some more insight into the development and overall goals behind the pirate-themed RPG Caribbean!, Rock, Paper, Shotgun tracked down producer Alexander Souslov for a newly posted brief-but-informative interview. Anything that involves the team at TaleWorlds certainly has…

Legend of Grimrock Dungeon Editor Update and More

There’s a new blog entry up on the official Legend of Grimrock website today, in which our friend Antti shares the news that the small independent studio has hired an additional graphics designer, that shirts and other merchandise are now available for…

The Incredible Adventures of Van Helsing Interview

The editors at Rock, Paper, Shotgun recently chatted up an unnamed member of the Neocore Games team about their forthcoming steampunk-themed action RPG, The Incredible Adventures of Van Helsing, and have shared the interview for our reading enjoyment. Learning from…

WildStar Wednesday: Social Systems

The goals, challenges, and overall design aspirations she has for the social systems in WildStar are the central focus of this new weekly piece written by Carbine Studios’ Victoria Dollbaum. Hopefully having a dedicated designer means that the sci-fi MMORPG will live up to our…