BuckGB

BuckGB

Might & Magic X: Legacy Latest Improvements Video

To wish us all a merrier Christmas, the team at Limbic is pointing us to a new video that showcases some of the latest improvements they’ve made to Might & Magic X: Legacy, including faster party movement, adjustable monster movement…

GB Feature: The Age of Decadence R4 Preview

It’s been over a year-and-a-half since we last checked out The Age of Decadence, so to give you something interesting to read over the holidays, we’ve cranked out a two-page preview of the latest R4 build of Iron Tower’s turn-based…

Seth Robinson Video Interview, Part One

Those of us who grew up spending an exorbitant number of hours on Bulletin Board Systems know the name Seth Robinson very well, as he was the designer of the most famous RPG door of all time, Legend of the…

Ten Amazing RPGs From This Past Console Generation

As we head into one of the most celebrated holiday weeks of the year, the availability of notable news items is likely going to taper off relatively quickly. So I’ll do my best to keep you busy by pointing you…

Blood Knights Reviews

We haven’t yet rounded up any reviews for Kalypso and Deck13’s horror-themed action RPG Blood Knights, so now that the title is available across all of its intended platforms, it seems like the perfect time to do so. Strategy Informer…

XCOM: Enemy Within Venomorph and Infiltrator Details

To help facilitate some new concept art of the cut “Venomorph” alien and “Infiltrator” class up on the official XCOM Facebook page, XCOM: Enemy Within designer Ananda Gupta has briefly blogged about why these cuts were necessary in the strategy/RPG…

Mount & Blade II: Bannerlord Blog Updates

TaleWorlds’ official Mount & Blade II: Bannerlord website is hosting a number of new blog entries, including updates on character hair design, the game’s engine improvements, and the focus they’re putting on the AI and interface. An excerpt from that…

Chris Avellone Talks Game Design on Gamasutra

Blogger Anti Danilevski’s lengthy interview with RPG designer Chris Avellone is featured on Gamasutra’s main page, and rather than focus on particular titles that he has worked on throughout his career, the Q&A deals with game design as a whole,…

The Witcher 3: Wild Hunt Technology Interview

There’s an interview with CD Projekt RED lead programmer Balázs Török up on Italian website PC Gaming, and a quick English translation reveals that it almost entirely revolves around the technology that will be powering The Witcher 3: Wild Hunt…