Brother None

Brother None

The Witcher 2: Assassins of Kings Preview

N4G community manager and ZTGameDomain Reviews Editor Cathlin Sentz sat down with PR man Tom Ohle for a showing of the Witcher 2: Assassins of King. I appreciate their guardedness with the story, I don’t want any spoilers, and I don’t…

Guild Wars 2 Developer Blog Update

Game designer Eric Flannum has penned a profile on one of the world’s races, the Hylek, profiling the frog people’s culture, life cycle and the behind the scene creation of this returning race. Hylek live in small, independent tribes. These tribes…

Class3 Interview

Horror videogame site Bloody Disgusting has slapped up an interview with producer Emily Diehl on Class3, Undead Labs’ upcoming precursor to their zombie-MMO Class4. A couple of zombified questions: There are a plethora of zombie games out there with more on…

Darkspore Video Interview

GameReactor has a video interview with lead producer Thomas Wu on the upcoming action RPG Darkspore, discussing the development of the title (mentioning they have developers who worked on Mass Effect and Diablo and use that experience) and on the…

The First Templar Preview

It’s still hard to know what exactly to expect RPG-wise from Haemimoment’s upcoming action RPG The First Templar, but Pixel Apocalypse’s preview makes it out as close to Fable. The gameplay appears to be more similar to Fable than anything…

Why Do RPGs Still Need Numbers?

Kotaku has up a new editorial in which they argue stats are needless baggage from the roots of RPGs, and need to go. Old-time fans of the genre (and JRPG fans especially) may scream at this, but games like Mass Effect…

Rift Reviews

Rift’s launch still seems to garner more positive responses than MMOs (known to be plagued by troubled launched) usually do, and we have a stack more reviews that looks at the MMORPG that’s been running for a bit over three…

Dragon Age II Interview

GameSpot has another one of those final thoughts/post-design interviews with Dragon Age II’s lead designer Mike Laidlaw, going blow by blow for for a hefty five pages. GS: In terms of interacting with these companions or other characters in the…

The Age of Decadence Interview

RPGWatch has a new interview with Iron Tower Studio’s Vince D. Weller, discussing the basics of their upcoming indie RPG the Age of Decadence. Rune: The game has been in development for a long time – I’m not even sure…

Nixxes Co-Developing Deus Ex: Human Revolution for PC

Shacknews provides us with a tidbit from an upcoming interview with Jean-François Dugas, in which the game director reveals that because Eidos Montreal does not have the manpower, it partnered up with a Dutch software developer for the PC port…