Brother None

Brother None

The Witcher 2: Assassins of Kings Writing Interview

Gamasutra offers an interview with The Witcher 2 lead gameplay designer Maciej SzczeÅ›nik and gameplay producer Marek Ziemak about the choice and consequence mechanics and writing of the game.  Here’s a bit to start you off: One of the things I…

Cyberpunk 2077/The Witcher 2 Interview

PC Gamer offers an interview with CD Projekt RED PR specialist Agnieszka Szóstak on Cyberpunk 2077, the Witcher 2 and more. Earlier they posted a snippet with her comments on the letters the company sent to pirates, so here’s some…

Project Eternity and Characterization

Obsidian Chief Creative Officer Chris Avellone has penned a blog post describing his design philosophy for the characterization of companions. So in terms of companions for Project: Eternity, the process works like so: – Establish the game mechanics for the…

Dragon Age III: Inquisition Announced

In a low-key kind of announcement/confirmation, BioWare executive producer Mark Darrah has penned a writeup confirming that the studio is working on a third Dragon Age installment, and that it is indeed entitled Dragon Age III: Inquisition. Word is: We are going to…

Frayed Knights 2 Development Blog

Jay Barnson has penned a development blog on the story of the three parts of Frayed Knights, noting the second – while still goofy – will have a darker tone. A critical goal for the second games’ story is it must…