Brother None

Brother None

Dungeon Siege III Gameplay Footage

WorldGamingVideo offers some shakycam footage of Dungeon Siege III from the NY Comic Con, the first footage made available of the title. Alvin Nelson narrates the 10-minute demo in which he explains characters, combat, the inventory, dialog and quest systems, the…

Dead State Design Update

This week’s design update for DoubleBear’s indie RPG Dead State offers a pretty interesting read on randomization in the upcoming zombie survival RPG. In Dead State, there are multiple ways we randomize the events of the game outside of just reacting…

Good Old Games Interview

GameZone has an interview with CD Projekt co-founder Marcin Iwinski. The interview predates his recent resignation and discusses the GOG relaunch. GameZone: Do you believe the relaunch was a success? Iwinski: Yes, I believe it was. Actually, I should have…

Dragon Age II Previews

Dragon Age II was on display at the recent Eurogamer Expo and a handful of sites offer impression pieces based on their time with the game.  God is a Geek. The same good old story element which made Origins so…

The Witcher 2: Assassins of Kings Preview

Destructoid sat in on a hands-off demonstration showing off the prison escape sequence and a boss fight of sorts for CD Projekt RED’s upcoming RPG sequel The Witcher 2: Assassins of Kings. The second part of the demonstration focused on…

DC Universe Online Preview

IGN has an “MMO nerd” and a “comic dork” spend a day with upcoming superhero MMORPG DC Universe Online and they share their impressions with us. There will six classes available at launch which fall into three categories. There will…

CD Projekt Co-Founders Resign

Publishing house CD Projekt’s CEO Michal Kicinski and business development director Marcin Iwinski, both co-founders of the Polish studio, are resigning from their positions, GamaSutra reports. The exact reasons are vague though it seems beyond doubt that this is tied…

Fallout: New Vegas Developer Diary

Senior designer Chris Avellone pens a developer diary for the Fallout: New Vegas website, looking back on the franchise’s past and how much work Obsidian had going through it all. It translates into our work day as well — we…