Applebrown

Applebrown

Rift: Planes of Telara Preview

I have a World of Warcraft account, play EverQuest II with my wife, and though I’m sure it will have its growing pains, I haven’t been this excited about a new MMORPG for a long while. But why Rift? Why…

What an Old RPG Can Teach Today’s Designers

Though I own most of the new gaming consoles, a good computer, and many recent games, you’d never guess that I’ve been having a blast playing the 1994 classic Might and Magic: World of Xeen using DOSBox. If you’re old…

Baldur’s Gate II: The T-Rex of RPGs

“While <insert present day RPG> performs adequately in this regard, it still lacks the colorful, elaborately sophisticated character interactions of say, Baldur’s Gate II.” Ever since the massive Baldur’s Gate II was released half a decade ago, reviewers commonly levy…

World of Warcraft Preview

Beta Phase 1 & 2 Impressions A brand new season is upon the World of Warcraft beta and it’s full of surprising changes, inevitably some of them controversial. With the recent push named “phase 2” ushered in last week, it’s…

Lords of EverQuest Preview

Like many successful TV shows, the most popular massively multiplayer online roleplaying game in North America is getting its own realtime strategy spin-off. Lords of EverQuest will undoubtedly invoke (and has already from pre-release hype) many comparisons to Blizzard’s latest…

Star Wars: Knights of the Old Republic Preview

Having grown up playing both consoles and computers, the console RPG, to me, has always been lacking that extra bit of depth usually found in the best computer RPG’s – the Ultimas, Wizardrys, Baldur’s Gates, and the list goes on.…

Point & Counterpoint: Realism at D&D High Levels

Flagg: Let’s see where do we start. Applebrown: heheh. think about Throne of Bhaal [expansion pack to Baldur’s Gate II] and what concerns you about the high levels you can attain. Flagg: I was thinking about the translation of Pen…

Horizons: Empire of Istaria Interview

Artifact Entertainment announced full-scale development of its Horizons MMORPG project on November 1st, 2000. Now, several months later, GameBanshee Horizons has had a chance to talk to David Allen, Lead Game Designer of Horizons: Empires of Istaria, and CEO of…

Wizardry 8 Preview

It’s the old theme that history repeats itself. Once, long ago, was a time when this genre nearly reached a point of being synonymous with computer games themselves. It was a time of prosperity and freedom in the gaming market,…