Arcanum: Of Steamworks & Magick Obscura Review

GamersInfo.net has taken the time to revisit Troika Games’ Arcanum: Of Steamworks & Magick Obscura and post a glowing review of the somewhat dated RPG.

Even given the bugs and imbalances, Arcanum is one hell of game. They just aren’t made like this anymore. Every town and NPC has a life, there is a story around every corner, and your actions in the world, affect the world. Playing a specific race means something, you are discriminated against, or treated better than you should be in other cases. You are free to play as you choose, and experience multiple paths, diverge and head to the path of evil if you wish, you can do it and still complete the game. As time goes on, it seems we will never get back to the quality of games that used to come out, developers spend more and more time on high tech clients and servers, and then give us empty worlds with no design or feel inside them. And I’m here wanted to tell you more, so so so much more. Arcanum is packed with secrets, fun, humour and originality… oh, and sheep. Can’t forget the sexy sheep. But I won’t ruin it for you. You’ll have to discover the sheep on your own. I better stop writing or I will. I really had a blast replaying Arcanum, I was able to remember what games used to be like, when people made games based on ideas and the love of the game, and not just what profit margins will look like. If you’ve never played, give it a shot. It is one of the finest RPGs ever made. And if you decide to dive into the unique and strange world of Arcanum… I might just hear you swear from here when you get swindled in a specific quest, by a gnome… damn those gnomes, if you play, you’ll know which one.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments