Alpha Protocol Preview

Alpha Protocol’s multi-month delay gives us a lot of time to ingest more information about the game, so you might as well get started with this two-page preview on Hooked Gamers.

While unlocking various tiers of the above you will occasionally unlock Fallout 3 style perks. These include helpers like quicker aiming for critical hits or the time on your multiplier meter decreasing at a slower rate, improving your chances on keeping your combo going. We presume that last one isn’t really something for you budding stealth types. There are also unlockable skills such as a time-freezing option that lets you line up a few free shots. If you want a more hands-on attack there is a sort of ‘fury’ option where Thornton howls at the sky (very Wolverine) and smacks the hell out of everyone in a seemingly temporarily invulnerable, hyper-strengthened state. Hopefully both quiet and loud playing styles will be catered for with the same levels of depth and customisation choice.

The level of modification for the weapons looks like it won’t disappoint. Using the internet store at one of your many exotic safe houses across the globe (like any self-respecting super spy has) you can buy various silencers, lighter gun barrels, bigger ammo clips, targeting sights and grips amongst others extras. These will have an effect on your weapons damage, recoil, accuracy, ammo and stability. You also have four slots for body armour modification. It’s all these little stat tweaks that have allowed Obsidian to claim this to be a spy-RPG and why not? Already it seems to be like choosing weapons and armour in a JRPG by weighing up the pros and cons of each item.

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