Alpha Protocol Interview

Eurogamer is offering up an informative Alpha Protocol interview, with none other than creative designer Chris Avellone providing the answers.

Eurogamer: Do you ever assemble a party to accompany you, or are we all lone rangers?

Chris Avellone: You will have an opportunity over the course of the game to team up with some of the characters both physically in missions and also as handlers over your ear-piece. And by that I mean, depending on your relationships with some of the characters in the game, you can actually switch off the person who is talking to you over the radio and they will give you different advice and objectives in the mission and give it a different personality than with other handlers.

Eurogamer: How do dialogue choices affect the world?

Chris Avellone: It affects the game in a number of ways. It usually affects the reputation level of the person you interact with and potentially other characters you’re talking about in that conversation. You can get reputation pluses and minuses in those conversations.

The other thing that takes place is you can gain dossier pieces, and dossier basically represents the amount of research you’ve done on a faction or individual. Once you achieve a full dossier or you find out secret facts about a characters, that will also give you game bonuses as well.

Another aspect that comes into play is, depending on the choices you make during a conversation, you can gain new gameplay mechanic quirks. For example, if you take a very heavy Jack Bauer route through the game and you decide you don’t want to leave any enemies behind you, if you’d rather not talk to people and shoot them in the knees and have them spill their guts to you – you really don’t have time to figure out where the missile is – we allow you to do those options and we award you perks based on those choices in the dialogue choices.

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