Alpha Protocol Interview, Part Two

RPG Vault has released part two of their Alpha Protocol interview with lead designer Chris Avellone, senior producer Ryan Rucinski, and systems lead Matt MacLean.

Jonric: Will there be many friendly and NPCs around? What will their primary functions and overall level of importance be?

Chris Avellone: Yep. And they may cease being friendly or neutral based on your actions, and vice versa for the villains.

Importance ranking… pretty damn important. NPCs and factions are sources of information, as obstacles, as people you need to get to trust you, or those who you need to get to hate you. Also, your interactions with them will tell you a lot about yourself as a character, which is kind of neat in a metaphysical sense. If you just want to shoot them, well, even that says a lot about you as a person… and the NPCs do die in cinematic ways to appropriate mournful funeral music.

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