Alpha Protocol

Chris Avellone Blog Q&A

The one-and-only Chris Avellone brings us a new Q&A update to his Obsidian blog, and this time he explains the interaction that occurs between different types of designers, the advantages of working with your own internal engine, the work that…

Chris Avellone Interview

Industry Gamers had the chance to chat with the ever-talkative creative director of Obsidian Entertainment Chris Avellone, on subjects such as the upcoming next generation of consoles, what his role involves, the most important advancements in RPG design in the…

Signed Copies of CRPGs Being Auctioned For Child’s Play

Interested in adding signed copies of Planescape: Torment, System Shock 2, Anachronox, Fallout: New Vegas, Star Wars: KotOR II, Neverwinter Nights 2, Alpha Protocol, Freedom Force, and BioShock to your video game collection? Yeah, I am too. And that means…

Feargus Urquhart on Licensed Games

While we already posted about Feargus’ IGDA presentation as a whole, GameSpot is offering some of Obsidian’s CEO thoughts on licensed games expounded there in more detail. The bottom line is that, as nice as they are, original IPs can…

Feargus Urquhart’s IGDA Presentation Blogged

Obsidian Entertainment CEO Feargus Urquhart gave a one-hour presentation during yesterday’s IGDA Leadership Forum, the results of which were live blogged over at Design3. Since it covers quite a bit of ground (and promises that they’re going to stick to…

Why You Should Care About Alpha Protocol

Shogun Gamer cooked up an editorial dedicated to Obsidian Entertainment’s oft-criticized modern day espionage RPG Alpha Protocol, and the reasons they believe you should care about it. In short, while they don’t deny the game’s many flaws, the replayability and…

Alpha Protocol Retrospective Review

It has only been a little more than a year since Alpha Protocol’s release, but it’s apparently been enough time for GoozerNation to offer a look back at Obsidian Entertainment’s not-so-warmly-received espionage action-RPG, and they end up recommending the title…

Chris Avellone Interview

Obsidian Entertainment’s Chris Avellone has agreed to be subjected to yet another interview, with this latest Q&A rearing its head over at Spanish website el Pixel Illustre. Topics include why he’s most proud of Planescape: Torment and the Fallout: New…

Obsidian’s Five Hard Lessons of RPG Design

Obsidian’s J.E. Sawyer – project director on Fallout: New Vegas among other things – recently discussed the “challenges at the RPG industry has faced in adapting from its pen and paper roots” during a talk at GDC Europe, on which…

Chris Avellone Interview, Part Two

After serving us a very interesting first part for his Chris Avellone interview, Will Ooi has publish the second part both on his blog and on Gamasutra (for those who could have problems reaching his blog). Alpha Protocol’s story and…