Alpha Protocol

GB Feature: Alpha Protocol Interview

There really hasn’t been a whole lot of news about Alpha Protocol since the game’s most recent delay, so I thought I’d change that by tracking down lead designer Chris Avellone and systems lead Matt MacLean for a conversation about…

Alpha Protocol Interview

There really hasn’t been a whole lot of news about Alpha Protocol since the game’s most recent delay, so I thought I’d change that by tracking down lead designer Chris Avellone and systems lead Matt MacLean for a conversation about…

Alpha Protocol Blog Update, Screenshots

Obsidian Entertainment’s Chris Avellone discusses cause and effect, character motivations, and the unpredictable effects of our decisions in a new entry to the Alpha Protocol blog on IGN. What does your character want? Well, we let you tell us in the…

Alpha Protocol 2 Already Being Conceptualized

Despite the fact that Obsidian’s Alpha Protocol has suffered through two delays (currently pinning it for release sometime this Spring), SEGA studio director Constantine Hantzopoulos already has his team coming up with concept ideas for a sequel to the spy-themed…

The Art of Game Polish: Developers Speak

Obsidian Entertainment’s Twitter feed is pointing to a “The Art of Game Polish” article on Gamasutra, where several team members from both Obsidian and BioWare weigh in on what defines a polished video game. Some interesting feedback to be found,…

Alpha Protocol Blog Update

Obsidian Entertainment audio producer Mikey Dowling has paid a visit to the Alpha Protocol blog on IGN for a quick discussion about the steps required to produce time-critical choices and “reactive callbacks” in the game from a written script. Mike…

Alpha Protocol Blog Update

Alpha Protocol lead designer Chris Avellone has once again treated us to a new blog entry, which he describes as a “braindump” on the game’s narrative process. Also about a year and a half ago, we decided it’d be in best…

Alpha Protocol Environment

Alpha Protocol 3D environmental artist James Garcia has revealed seven high resolution “environment” shots from the spy-themed RPG over at the Illuminate Labs website. That boat image totally reminds me of The Bourne Identity.

Alpha Protocol Interviews

Two separate Alpha Protocol interviews are now online, providing us with some updated answers to a range of questions about the spy-themed RPG. Critical Gamer chats it up with Chris Avellone: CG: How much of an impact on the story…

Alpha Protocol Blog Update

After suffering through a long period of silence during which Alpha Protocol’s release date was in limbo, we’re finally treated to a new blog entry penned by designer J.R. Vosovic. The Moscow train yard level is the topic of conversation:…