Gotham Knights 2/14 Patch Now Live, Improving Stability and Adding Console Features

Exactly 2 months after the last patch, Gotham Knights has received patches for both PC and Console. The PC patch sees quite a few bugs and glitches be ironed out. Meanwhile, the Console patch for both PS5 and Xbox Series X|S sees some new features implemented, such as improved Controller Rumble. The PS5 comes out ahead the most, with its patch including support for adaptive triggers and controller speaker sounds.

The full patch lists are as follows:

Summary

  • Several crash fixes throughout the game
  • General optimization improving rendering performance
  • Plenty of general fixes for minor bugs

Full Patch Notes

Stability

  • Several fixes for crashes in the Open World
  • Fix for the crash related to using Fast Travel Points
  • Fix for the crash that could happen when returning to the main menu
  • Fix for the crash that could happen when using the Text-to-Speech functionality in some options.

Performance

  • Rendering performance improvements
  • Smoothed out delta time fluctuations with and without V-SYNC
  • Streaming time improvements
  • Optimized actor spawn time and performance
  • Various GPU and CPU hitches reduction

Graphics

  • Fix to HDR being improperly set on the not-primary monitor
  • Tweaked scalability settings for graphics settings auto-detection.
  • Fix for some materials being improperly displayed when the anti-aliasing is disabled.
  • The GPU driver check has been added.
  • Several minor fixes to the NVIDIA Ansel mode.
  • Fix for the post-processing options being improperly reset after exiting from the Photo Mode.
  • Several fixes for the shadows being improperly displayed.
  • Fix for some graphical artifacts that could be visible during the Clayface boss battle.

UI/Input

  • Fix for missing SFX in various menus.
  • Several fixes for the input in the Social Wheel menu.
  • Fix for the camera movement in the ‘Map’ submenu.
  • Fix for vanishing header prompts when crafting items
  • Fix for overlapping buttons in tutorials.
  • The ‘Add as Friend’ input has been changed in the Social menu.
  • The ‘Refresh list’ binding has been changed in the Social menu
  • The ‘Revert’ button in the Colorway section of the Styles tab should now have mouse functionality.
  • A separate binding for the Group Social menu tab has been added.
  • Fix for the issue when tutorial popup that did not required input was blocking KBM input in Crime Map
  • Several minor fixes related to the Text-to-Speech behavior in menus.

Localization

  • Several fixes for missing translations in menus.

Summary

  • Improved controller rumble, making it better for both combat and traversal
  • Controlled speakers now deliver certain sound cues
  • Addition of Adaptive Trigger support for specific moments

Full Patch Notes

Controller

  • Adaptive Triggers implemented
    • Batcycle traversal
    • Precision Aim firing 
  • Controller Rumble updates
    • Certain actions in combat
    • Traversals
      • Grappling
      • Knighthood traversal
      • Batcycle traversal
        • Bike trials
  • Controller Speaker sounds
    • When momentum bar is filled
    • After picking up certain collectibles and healthpacks
    • When ultimate cooldown has refreshed 

Summary

  • Improved controller rumble, making it better for both combat and traversal

Full Patch Notes

Controller

  • Controller Rumble updates
    • Certain actions in combat
    • Traversals
      • Grappling
      • Knighthood traversal
      • Batcycle traversal
        • Bike trials

While this update is a nice step, giving PC players some stability and performance boosts that have been desperately needed for some time and giving console players a couple of neat features, it is relatively mild. Still, it is nice to see that slow and steady improvements are happening in Gotham Knights.

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Graves
Graves

Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he’ll try. When he isn’t working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

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