Warhammer Online Interview

ComputerAndVideoGames.com had the chance to sit down with Mythic Entertainment’s Jeff Hickman and Eugene Evans for a quick Q&A about Warhammer Online: Age of Reckoning.

Q: Can you give us any more details about how RvR will work?

A: RvR is a tiered system. The first layer is Open Field Combat, where a certain portion of each zone is reserved for open combat. If you win you gain some points. The second layer is called Battlefields, which are just focal points for conflict. There may be a farmhouse on a hill and if you run over to it and raise your realm’s flag over it, then you’ll capture it. You get a reward for doing that, but then the enemy will want to take it back, which will cause further conflict.

The third tier is Scenarios, which is the most important piece of RvR. It’s battle point-based, evenly matched, arena combat. Imagine you’re running towards a large area like a giant gate in a Dwarven wall. As you get close to it you’ll get torn out of the world and placed in a lobby where you can see all of your friends who are there with you. You’ll be able to see a set of objectives, such as capturing the gate. After that you’re given a time limit to complete that objective. If you’re on your own you’ll get matched up with a group, if you’re with a group you’ll probably get matched up with a couple of other groups before being spat out on opposite ends of the battlefield to fight over the objective. Whoever wins gets the rewards.

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