Warhammer Online Cinematic Interview

Warhammer Alliance was able to sit down with Blur Studios’ Jerome Denjean and Leo Santos for a quick Q&A about the cinematic they recently created for Mythic Entertainment’s Warhammer Online: Age of Reckoning. Here’s a taste:

Q: Tell us about the Warhammer Online cinematic. How did you guys end up doing the cinematic, what is the story? Were you given a script to follow or was there total creative freedom involved?

A: Mythic came to us with a rough script, that involved massive battles and LOTS of characters. We talked about it and they decided to go for something a little lighter for both budget and originality reasons. We had done a lot of big battle cinematics lately at Blur and we were happy that Mythic was cool with working on something a little more character-centric. We all felt that a one-on-one fight sequence was ultimately going to be a lot more powerful in showing the different races, and how they opposed each other, than a massive chaotic battle. People who play online games like WH Online want to have an emotional connection with their character, and Mythic wanted to get as close to that as possible. Besides the one-on-one fights, one of their request was to show the orc catapult in some fashion, so we worked it out as an intro to show the siege around the combatants and as a way to get to the main battlefield. Mythic and Games Workshop were great to work with all along, they trusted us with the cool stuff as long as it tied into the game.

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