Warhammer Online: Age of Reckoning Q&A

Warhammer Alliance has published an interview with Games Workshop’s Erik Mogensen, in which the licensing manager addresses several questions about Mythic’s Warhammer Online: Age of Reckoning. Check it out:

Q: How do you respond those who claim Mythic Entertainment is not following the Warhammer IP closely enough in WAR? What is Games Workshop doing to ensure we get plenty of tasty Warhammer goodness in WAR?

A: This is one of the hardest questions to answer, because ‘following the Warhammer IP’ is such an elusive concept. Are we talking about making an MMO that looks and feels like our miniatures? Some people want that, because that’s what Warhammer is to them. To others, they think our dark and gritty art style is the ‘real’ Warhammer and want an MMO that looks like that. To us, Warhammer is a living, breathing world. There are many immutable facts about it that have been set over Warhammer’s many incarnations. However, there are many different stylistic possibilities in terms of how that world is depicted, and they can all co-exist. What I can tell you is that Games Workshop is 100% supportive of the artistic direction Mythic is taking, and we *are* involved in every key creative decision that is made about WAR. We really do approve everything that’s going into this game. This isn’t an MMO based on our tabletop wargame, or our comics, or our novels, or our collectible card game, it’s an MMO set in the World which also provides the setting for all of those. WAR is *the* authentic Warhammer MMO experience. We can’t expect every Warhammer fan to be happy with every single decision we make, but please believe that this is a shared MMO vision between GW and Mythic.

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