Two Worlds II v1.2 Patch Released

Reality Pump has released a v1.2 patch for both the PC and Mac editions of Two Worlds II, which introduces a smattering of bug fixes and performance tweaks. You can grab one of three different versions of the patch from AtomicGamer, WorthPlaying, or Gamer’s Hell. The notes:

– Mana Shield potion duration was reduced to match the spell’s duration
– Torch display name bug has been fixed
– Torch graphic bug when using two weapons has been fixed
– Several terrain issues were fixed
– DX10 lights have been improved
– Hero animations are now preloaded on PC for better performance
– Quest Log filtering has been added (hides solved and failed quests)
– A bug with David’s quest in Ashos has been fixed
– Summons’ level has been capped to hero level (both SP and MP)
– Camera work after performing Finish Off has been improved
– Environment sound issues have been fixed
– Velroy’s Key now properly opens gate in “What’s behind that door?”
– Shopkeeprs won’t talk too much anymore
– The problem with being stuck in Vahkmaar Castle after finishing the main plot has been fixed
– Several questlog issues have been fixed
– Village shops now properly generate items
– “The Lion” membership card bug has been fixed
– Fixed displaying negative Aura values in “drop Auras to chest” menu
– Removed possibility of cloning items in village chest
– Removed possibility of cloning or loosing items in town trading
– Fixed animation of Counter Strike when using shield
– Fixed strength of “Super Jump” spell for lower levels
– Added the possibility to make multiple alchemy potions at the same time

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