Stray Bullet Games Interview

FiringSquad was able to track down Stray Bullet Games’ Sean Dahlberg for a quick interview about the team’s involvement with Shadowbane and the MMORPG they’re currently developing.

Q: The genre has gotten more and more crowded since Shadowbane’s launch. Are you confident that the MMORPG audience will continue to grow to support more games such as your future title?

A: The genre has grown not only in titles but in community. The elephant in the room itself has brought in, I would estimate, about 4 million new MMO players. While the release of World of Warcraft may have adversely affected other MMOs for the short-term, most of those games such as Dark Age of Camelot, Everquest I & II, and even Shadowbane have bounced back quite nicely. The size of communities has grown with addition of new MMO games. The trick, which really isn’t a trick at all, is to make a fun game that players enjoy that is not just a cookie-cutter of something else already on the market. One of our main philosophies has been to have meaningful PvP and while more and more MMOs are adapting PvP to their designs, very few have made it a focal point for the game.

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